ComputingYears 3–5Block Coding
Events and Conditionals
Learn Events and Conditionals for Years 3–5 pupils (ages 7–10). Free practice questions, lessons and worked examples — aligned to the UK National Curriculum.
What you'll learn
- 1
Imagine you're playing a game on a tablet. When you tap the screen, something happens — that's an event! 🎮
- 2
What is an event in a computer game? 🎮
- 3
Tap the button to make the cat jump! That's an event. 🐱
- 4
Let's make a rule: 'If you tap the dog, it barks. If you don't tap, it stays quiet.' That's a conditional! 🐶
- 5
What does a conditional do? 🤔
- 6
Build a rule: 'If the sun is out, wear sunglasses. Otherwise, take an umbrella.' Tap to choose! 🌞
- 7
Which one is a conditional? ✅
Practise Events and Conditionals with Whizlo
Free AI-tutored lessons, unlimited practice questions, and progress tracking for ages 7–10. Aligned to the UK National Curriculum.