ComputingYears 3–5Block Coding

Events and Conditionals

Learn Events and Conditionals for Years 3–5 pupils (ages 7–10). Free practice questions, lessons and worked examples — aligned to the UK National Curriculum.

What you'll learn

  1. 1

    Imagine you're playing a game on a tablet. When you tap the screen, something happens — that's an event! 🎮

  2. 2

    What is an event in a computer game? 🎮

  3. 3

    Tap the button to make the cat jump! That's an event. 🐱

  4. 4

    Let's make a rule: 'If you tap the dog, it barks. If you don't tap, it stays quiet.' That's a conditional! 🐶

  5. 5

    What does a conditional do? 🤔

  6. 6

    Build a rule: 'If the sun is out, wear sunglasses. Otherwise, take an umbrella.' Tap to choose! 🌞

  7. 7

    Which one is a conditional? ✅

Practise Events and Conditionals with Whizlo

Free AI-tutored lessons, unlimited practice questions, and progress tracking for ages 7–10. Aligned to the UK National Curriculum.