The design process and user needs
Learn The design process and user needs for Years 7–9 pupils (ages 11–14). Free practice questions, lessons and worked examples — aligned to the UK National Curriculum.
What you'll learn
- 1
Designing runs in a cycle: identify the need, research, specify, generate ideas, prototype, test, evaluate — then improve.
- 2
A design brief states the problem. A specification lists measurable requirements — size, cost, materials, safety.
- 3
What makes a good specification point?
- 4
Design for the USER, not for yourself. What matters is whether it meets their needs — including users with different abilities.
- 5
Prototyping tests an idea cheaply before committing. A cardboard model can reveal a fault that would be expensive to find after manufacture.
- 6
Why build a prototype?
- 7
What does inclusive design mean?
Practise The design process and user needs with Whizlo
Free AI-tutored lessons, unlimited practice questions, and progress tracking for ages 11–14. Aligned to the UK National Curriculum.